Zelda Wii in 2010

January 10th, 2010

Nintendo President (Saturu Iwata) mentioned that the next Legend of Zelda console title (Zelda Wii) will be released before the end of this year.

In the first half of 2009, the Wii worldwide sales were restrained, with President Iwata himself, in October of the same year, gave his his interim closing announcement. “The market stalled,” President Iwata pointed out. However, “with the end of the year trade war between Japan and America, ‘Super Mario Brothers’ latest growing investment and so on has been successful over the past three years with the most sales quantity ever recorded.”

“It is important to invest in software, with the future’s growing importance of possible software sales. In July, the new controller that can take readings (Vitality Sensor) should be popular, just like the new addition to Legend of Zelda series’, which is to be released before the end of 2010.”

And Gamestop already jumped the gun on this and are now taking pre-orders for the next console Zelda game. You can pre-order your copy of Zelda Wii by following this link! Do they know something we don’t? They are claiming the game releases in October of this year. Either way, we will all find out at E3 when Zelda Wii is presented (as said by Aonuma).

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More on Twilight Princess Inspiring Zelda Wii

December 23rd, 2009

Edge Online interviewed Eiji Aonuma and he had this to say about Twilight Princess and Zelda Wii.

“For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.

“But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda.”

Aonuma went on to admit that the discrepancy between imagination and representation was his greatest regret about the previous Wii game:

“In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that’s actually one of my very greatest regrets as regards the Twilight Princess.”

Nintendo Dream Features Zelda Artwork

December 23rd, 2009

nintendo dreamIn the upcoming (February 2010) issue of Japanese magazine, Nintendo Dream, will contain a nice Legend of Zelda feature. The issue will have 100 pages of Legend of Zelda material/artwork. It will cover all the Zelda games released to date. This should be a nice start for us when we open our brand new gallery. We will inform everyone when the scans are online.

Some Zelda and Site News

December 16th, 2009

This is a little late, but two new interviews with Shigeru Miyamoto and Eiji Aonuma have emerged. Aonuma spoke with ONM (Official Nintendo Magazine) yet again revealing a bit more on the next Legend of Zelda console title (Zelda Wii). Although it isn’t published yet, our affiliate Zelda Informer obtained some bits of it.

Zelda Wii1) The development team is having a positive responee towards MotionPlus controls.
2) The game’s structure has been significantly changed.
3) Aonuma hopes it can be shown at next year’s E3.
4) A graphical style has not been set in stone yet, although the cel-shading style is not likely to return.
5) Aonuma has been playing Monster Hunter Tri to figure out what appeals to gamers.

Shigeru Miyamoto also mentioned about how they approach each new Zelda title (but of course not revealing anything on Zelda Wii).

Edge: What sort of innovation do you think Nintendo is bringing to gaming now?

SM: Our basic principle is very clear: we’re always trying to be different from everybody else. Many other companies might try to do the same things as someone else who’s already been successful in a certain area: they think in terms of the competition, and they think in terms of how they can be better than their predecessor in any established arena. But Nintendo always tries to be unique instead. We always try to be different all the time. Even when we’re working on those so-called ’serious’ titles, when we’re hard at work on a Zelda or Super Mario Bros., amongst ourselves in the same development team, the way we discuss the game is to ask: “What’s new? What’s fresh about this title?” That kind of focus on trying to be new, to be unique every time, of trying to create something different every time, will be carried on and on and on, so that even when we are working on several other titles, our spirit of trying to be different is always there in the background somewhere.

Read the rest of this interview here!

And now the site related updates…

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Legend of Zelda Fan Film – The Hero of Time – Released

December 14th, 2009

The independent Legend of Zelda fan movie has finally released online. You can watch it below or by visiting Dailymotion.

Twilight Princess Starting Point for Zelda Wii?

December 8th, 2009

Eiji Aonuma spoke with IGN and mentioned a bit about the vast overworld in Twilight Princess and how it will be a starting point for future Zelda titles.

the-legend-of-zelda-wii-2Speaking to IGN about the anticipated title, director Eiji Aonuma said, “With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don’t feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii.”

Might the forthcoming Zelda title, which is purportedly set to be unveiled at next year’s E3, be the Wii equivalent of Majora’s Mask?

Says Aonuma: “For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations.”

The Legend of Zelda : Spirit Tracks Launch Trailer

December 4th, 2009

Iwata on Ura Zelda and More!

December 3rd, 2009

Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora’s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments.

AonumaAonuma
That’s right. It made us very, very happy (laughs). Even after its release, I felt that we’d really done something special; I felt very fulfilled. At the time, I think (Shigeru) Miyamoto-san had that same feeling, but apparently he also felt as though there was still quite a lot left to do.
Iwata
Yes, Miyamoto-san really is greedy about things like that, isn’t he. (laughs)

Aonuma
And so he said: we’d already made 3D models for The Legend of Zelda: Ocarina of Time. By changing the situation, couldn’t we make new ways to play, a new story?
Iwata
So you made The Legend of Zelda: Majora’s Mask.
Aonuma
No, we didn’t just start making The Legend of Zelda: Majora’s Mask, not right away. There was actually a flip-side, and in the beginning, the idea was to make a “Ura (Flip-Side) Zelda”.

Iwata
That “Ura Zelda” (The Legend of Zelda: Ocarina of Time: Master Quest) was developed for the 64DD5. Ultimately, we recorded it on a limited edition disc that went to people who reserved The Legend of Zelda: The Wind Waker6.

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Modern Aspects in the Zelda Series

November 30th, 2009

Another new interview with Zelda director, Eiji Aonuma, reveals a possibility of more modern aspects in future Zelda titles.

“Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes place on land, we needed a new way for players to get around, and felt that the train offered the best sense of exploration and discovery. We don’t think it feels out of place in the game world. Trains are also a popular mode of transportation in Japan. My children and I still feel a great sense of adventure when we ride trains in Japan.”

“Regarding use of other forms in technology in the future, as long it adds to the overall game experience and is something we feel the player would enjoy, we wouldn’t be afraid to implement it. As a matter of fact, we have used the Hook Shot in several previous games, which would be considered a very modern type of technology, even by today’s standards. “

More Spirit Tracks Videos

November 29th, 2009

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