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Archive for November, 2009

Modern Aspects in the Zelda Series

Monday, November 30th, 2009

Another new interview with Zelda director, Eiji Aonuma, reveals a possibility of more modern aspects in future Zelda titles. “Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes[...] Continue reading…

More Spirit Tracks Videos

Sunday, November 29th, 2009

Legend of Neil Marathon Underway

Saturday, November 28th, 2009

Our exclusive Legend of Neil marathon has now begun. Join us and chat among other Zelda fans while watching this very creative Legend of Zelda parody known as The Legend of Neil. This marathon will run until the end of Sunday (US Pacific Time). This event is not only for everyone’s entertainment but it is[...] Continue reading…

Aonuma Talks Previous and Future Zelda Titles

Friday, November 27th, 2009

Aonuma spoke with Eurogamer (while promoting Spirit Tracks in Europe) and mentions Ocarina of Time, Spirit Tracks and Zelda Wii. Eurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer? Eiji Aonuma: My first encounter with any videogames in my[...] Continue reading…

The Legacy of the Zelda Series

Friday, November 27th, 2009

More The Legend of Zelda: Spirit Tracks Videos

Zelda Director on the Spirit of Adventure

Thursday, November 26th, 2009

Eiji Aonuma apologizes for the Water Temple in OoT, speaks a bit of Spirit Tracks, mentions his career at Nintendo and yet again reveals some new info on Zelda Wii (that will create much more speculation). Eiji Aonuma, director of the Legend of Zelda franchise, has an apology to make. “The Water Temple in the[...] Continue reading…

Legend of Neil Marathon

Thursday, November 26th, 2009

In support for the fans and creators of “The Legend of Neil”, we have decided to run a 24-48 hour marathon of both seasons one and two of the infamous Legend of Zelda parody. The plan is for it to occur this weekend (11/28-11/29). We will have a shout box available with each and every[...] Continue reading…

Zelda Developer Stumped in Spirit Tracks

Wednesday, November 25th, 2009

Kotaku reports this Aonuma interview which informs us the difficulty of Spirit Tracks and how its puzzles are different from any previous Zelda title. “One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles,” he wrote to Kotaku.[...] Continue reading…

New Spirit Tracks Commercials

Tuesday, November 24th, 2009

A few new Legend of Zelda : Spirit Tracks commercials have hit online.

Aonuma Talks More on Zelda

Sunday, November 22nd, 2009

Eiji Aonuma talked more about Zelda Wii, how important controls are, building off Ocarina of Time and his arguments with Shigeru Miyamoto. “The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our[...] Continue reading…

Eiji Aonuma Video : Zelda Wii and Spirit Tracks

Saturday, November 21st, 2009

Eiji Aonuma spoke more about Zelda Wii and Spirit Tracks in this video interview.

Spirit Tracks Multiplayer

Friday, November 20th, 2009

Kotaku got the chance to play the multiplayer mode for Spirit Tracks. Here are some of their thoughts on that. What Is It? The Legend of Zelda: Spirit Tracks’ multiplayer mode is akin to The Legend of Zelda: Four Swords Adventures for the GameCube – four people each control one color-coded Link and move around[...] Continue reading…

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