A dedicated Zelda II fan has taken the time to make a FPS 3D version of The Adventure of Link. Even though it lacks some original elements and the player can only go as far as the first palace, it is rather amazing none the less. A lot of the gameplay is the same (aside from earning experience points and the fact that it is a First person Zelda game). The designer of this game also decided to throw in some Legend of Zelda easter eggs (found in caves). Continue reading to check out some screenshots, full list of changes and the link to the website where you can play this unique fan game!
Changes from the original
The Caves: In the original these led to new areas or items that would be used later in the game. Since I wasn’t planing on making those later areas I was left with three caves that no longer had a purpose. The idea to change them into shops from Zelda 1, I thought was a fun way to pay homage to the original game. Plus, they also served a purpose. Since I changed experience points into money, the game plays much more like the first game anyway.
Money: Leveling up was a huge departure from the norm in Zelda II. I still feel bad I didn’t include it, but changing experience points into a currency just worked better for a short game. If I had the time to remake the whole game I’d definitely have a leveling up system.
Town: No towns. I know this must be disappointing to fans, but honestly, what do you do in the towns anyway? Making a large area with buildings populated by people that just walk around and have nothing to say, didn’t seem like fun. So because I don’t have infinite time and have to omit as much as I can, the towns never got made.
Magic: Again, no magic. The first two spells you get are shield and jump. Jump would be fun, and for a while I had it as a cheat code. But in some areas the player got stuck and it ultimately was a headache. Now there IS a shield magic, sort of. If you find the hidden heart piece it will level up your health and you will only take half damage.
Enemies: Bats? Moblins? Tinsuits? Well I had to pick and choose what enemies I had time to make (model, animate, program…) and some just had to go.
Locked Door in the Cave: Just a little extra puzzle I added, since the main item in the dungeon isn’t the candle anymore. Hint: you can still get through the cave without the candle. (Only people who read this far down will know that ‘o’)
Check out 3D NES to read more about this game and even play Adventure of Link 3D!
Tags: Adventure of Link
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