I feel that every new addition to the Legend of Zelda series is going further and further away from crucial classic aspects that used to make the games so great. In our second top 5 edition, I get into what needs to return to the Zelda games to restore some of that greatness.
Continue reading to check out our top five list. Let us know in the comments whether or not you agree with our selection!
5. Original Overworld Theme – Many Zelda games have attempted to do something new with the overworld theme, but in my opinion they have yet to live up to what we heard in the original Legend of Zelda. It’s true this theme has returned in titles such as Majora’s Mask and The Minish Cap, but I feel it needs a new remix with its classic sound in the next game.
4. Towns – Link needs a handful of side quests in between his main quest in order to make the game more addicting and satisfying. We have yet to see such a vast amount of towns for Link to interact with since “The Adventure of Link.” I’m not asking for Animal Crossing, but we need something to make the world feel alive.
3. Vast Overworld – Recent games such as “Twilight Princess” have provided us with a very vast overworld, but there was one problem… it was completely empty. I don’t see the point in providing a very large Hyrule to venture through when there are only a weak amount of obstacles and side quests. Whatever happened to Octoroks constantly getting in Link’s way?
2. The Triforce – Yes it’s true that the Triforce makes some sort of appearance one way or another in most Zelda games. But I feel it has not made much of an impact in the series since “A Link to the Past” or arguably even “The Adventure of Link.” Sure Link went on a side quest in “The Wind Waker” to find pieces of the Triforce of Courage, but that was more of a generic treasure hunt. The player needs to feel a tremendous sense of accomplishment when they acquire even just a piece of the sacred object.
1. The Beamblade – Out of all of Link’s known sword techniques, the beam blade is his iconic attack. One problem though, that really only applies to the older titles. Aside from Fierce Deity Link in “Majora’s Mask,” this technique has not been seen in a 3D Legend of Zelda game (edit: excluding the DS Zelda games, sorry). Sure it was originally in “Ocarina of Time” (Zelda 64), but it didn’t make it in the final version. However if this aspect is brought back, I don’t think it should rely on Link’s health. I believe it should interact with magic in some way. To make it simpler, base it off a magic bar that takes magic away every time this ability is used.
Other notable aspects: Magic, overworld puzzles, masks and Link’s original tunic.
Tags: Zelda Top 5
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