We posted this German interview with Shigeru Miyamoto back in May, but now thanks to Zelda Informer it has been fully translated. Here’s a portion of the interview which concerns Zelda Wii.
What can you tell us about the so far only official artwork from Legend of Zelda Wii?
The image plays a big role in the handling. You’ll see what I mean by that at E3. But honestly speaking, you won’t know how much fun it is before you’ve tried it yourself. So just wait it out, until the time when you can play it yourself.
How extensive will the additions in The Legend of Zelda be?
For us, two things are important. Meeting the expectations and surprising the audience. How we’ll do it this time I won’t say. Normally we first develop the video sequences, and these sequences are expanded into the final product. But this time we’ve started with the gameplay. And after that we did the video sequences. So this time it was reversed. That is why we couldn’t show a lot of the game yet. But just before we finish, we’ll show a lot of stuff.For us it is important to optimize the gameplay and to simplify the controls. We’re doing our best to make the controls user friendly, because “Zelda” has become complicated.
Tags: Interview, Shigeru Miyamoto, Video
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