In an interview with Official Nintendo Magazine UK, the producer of Skyward Sword, Mr. Eiji Anouma, discussed the difficulties of changing the gameplay in Zelda and what new elements they plan on incorporating in Skyward Sword.
“It’s hard, obviously, to introduce major changes into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons, and there is a line across which area you are in, and which style of gameplay you are participating in. So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”
That’s exactly what I wanted to hear. More inventive dungeons, a bigger overworld with actual content to experience within it, and a fresh re-imagining of the traditional Zelda gameplay. Just add orchestrated music, polish up the graphics a bit, and give Ganondorf a break and this could be one incredible game.
Tags: Eiji Anouma, Interview, Skyward Sword
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