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The Artwork and Gameplay of Zelda : Skyward Sword

The Legend of Zelda Skyward SwordEiji Aonuma commented on how the new graphic style in Skyward Sword would affect the gameplay in a positive way in a recent interview with Official Nintendo Magazine.

“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.”

So do you agree with the new style of graphics in Skyward Sword that can possibly enhance the gameplay or do you feel the same could have been done with realistic graphics similar to what we saw with Twilight Princess? Discuss.

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