Well, it looks like someone isn’t happy that his game is being compared to Zelda. I’m talking about Mr. Joe Madureira, Creative Director of Darksiders II. In his interview with the Official Nintendo Magazine (ONM,) he mentioned that he only want his new game be compared to the original Darksiders, and like 10 times bigger and better from that.
The thing is, many people are comparing his game to Zelda, with the ONM even mentioning in their preview of Darksiders II that it’s like Zelda in hell. Heck, I can even say Zelda in HD. Darksiders has a dungeon-based gameplay. If you have never played a Zelda game before, I will tell you right now what is its most important area where difficult battles always occur – in the dungeons!
In the Legend of Zelda series, there are always 3 key areas where Link will interact: the overworld, the towns and cities, and the dungeons. Each dungeon has a key item inside which you are going to use in either solving the puzzles and/or in beating the boss in that dungeon (yes, just like in Darksiders.) I could even say they are the most important parts of the game because you can never proceed in your adventure when you don’t finish them.
Darksiders has those and also some elements from God of War. In fact, it was even hailed as a perfect mesh of the two. Gaming Evolution even called it the best Zelda game that they’ve played. To be compared to the Legend of Zelda series is something that I think should be called a compliment.
But Mr. Madureira doesn’t want the sequel for Darksiders be called off as another one of Link’s game. However, it is important to note that the people who are calling it that way are actually praising it. The critics are lauding the fact that the game took the Zelda inspiration and made it darker and more visually entertaining.
Why is that so?
Simple. Because the Legend of Zelda is a great revolutionary series. If your game gets compared to such an institution, I guess the only thing you should do is to be flattered and take the compliment well.