Archive for the ‘Zelda Development’ Category

Iwata on Ura Zelda and More!

Thursday, December 3rd, 2009

Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora’s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments.

AonumaAonuma
That’s right. It made us very, very happy (laughs). Even after its release, I felt that we’d really done something special; I felt very fulfilled. At the time, I think (Shigeru) Miyamoto-san had that same feeling, but apparently he also felt as though there was still quite a lot left to do.
Iwata
Yes, Miyamoto-san really is greedy about things like that, isn’t he. (laughs)

Aonuma
And so he said: we’d already made 3D models for The Legend of Zelda: Ocarina of Time. By changing the situation, couldn’t we make new ways to play, a new story?
Iwata
So you made The Legend of Zelda: Majora’s Mask.
Aonuma
No, we didn’t just start making The Legend of Zelda: Majora’s Mask, not right away. There was actually a flip-side, and in the beginning, the idea was to make a “Ura (Flip-Side) Zelda”.

Iwata
That “Ura Zelda” (The Legend of Zelda: Ocarina of Time: Master Quest) was developed for the 64DD5. Ultimately, we recorded it on a limited edition disc that went to people who reserved The Legend of Zelda: The Wind Waker6.

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Aonuma Talks Previous and Future Zelda Titles

Friday, November 27th, 2009

Aonuma spoke with Eurogamer (while promoting Spirit Tracks in Europe) and mentions Ocarina of Time, Spirit Tracks and Zelda Wii.

majora_maskEurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer?

Eiji Aonuma: My first encounter with any videogames in my childhood was Game & Watch, the series of portable games products launched by Nintendo. I was amazed by knowing that within such a small LCD screen such an awful lot of different things were able to be done. That was my first memory of any videogames.

Since then, however, I do not have any recollection of what kind of games I was deeply into. I hardly played with any before I was grown up, even though a lot of my friends and people around me were already playing with Nintendo Entertainment System.

As a university student, I was more excited learning about the arts and wondering whether I should be an artist or not.

In my university and grad school days I was thinking what I should do in my life, whether I would be an artist, or whether I would like to do something else. I wanted to surprise people in a meaningful way, and I decided that as the theme of my life – and I happened to know there was a company called Nintendo whose job was also to surprise people in a meaningful way.

That’s why I became interested in joining the company, and the company hired me. At that time I was not thinking about becoming the game creator myself. I thought I was probably hired because the company was interested in me as a product designer, because that’s what I studied at university.

It was only afterwards I learned something about The Legend of Zelda, and when I started playing it I was deeply into it and surprised by the potential of videogames. I didn’t know that so many things could be done! And later on Mr Miyamoto gave me the opportunity to work on Zelda, which happened to be Ocarina of Time – and before I knew it exactly 12 years have already passed!

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The Legacy of the Zelda Series

Friday, November 27th, 2009

More The Legend of Zelda: Spirit Tracks Videos

Zelda Fan Game – Adventure of Link Sequel

Monday, October 26th, 2009

I have been working on a side project behind the scenes recently and am finally able to reveal what it is. I am currently developing a “sequel” to the Adventure of Link via GML. Some of you may have known about this project long ago, but I have recently picked it back up and started from scratch. And today I can bring you five screenshots and a few details about the game itself.

- The storyline is not yet detailed out yet, other than it follows the events of ‘The Adventure of Link’.
- It uses remixed sprites/tiles from various official Zelda titles.
- It features remixed music from various official Zelda titles.
- The map will match up with Northern Hyrule.
- Towns such as New/Old Kasuto, Saria and others will also be present.
- Familiar items and spells will be present.
- And a demo will be out soon!


Zelda 64 Trailers Recap

Saturday, September 12th, 2009

Here is a quick recap on most of the trailers shown during the development phase of Ocarina of Time (Zelda 64). I have listed them in order from oldest to newest. Enjoy!

Nintendo 64 Tech Demo from Spaceworld 1995
First Official Zelda 64 Trailer (Triforce Scene)
Rare Zelda 64 Trailer
Another rare trailer
Small Zelda 64 Promo
Ocarina of Time – One of the final trailers.

Visit IGN to view a few other gameplay videos/trailers. And stay tuned for a recap of trailers for Zelda Gaiden (Majora’s Mask), The Wind Waker and Twilight Princess sometime in the near future.