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Archive for the ‘Future Zelda’ Category

Twilight Princess Starting Point for Zelda Wii?

Tuesday, December 8th, 2009

Eiji Aonuma spoke with IGN and mentioned a bit about the vast overworld in Twilight Princess and how it will be a starting point for future Zelda titles. Speaking to IGN about the anticipated title, director Eiji Aonuma said, “With Twilight Princess, we challenged ourself to create the most vast and realistic world the series[...] Continue reading…

The Legend of Zelda : Spirit Tracks Launch Trailer

Friday, December 4th, 2009

Aonuma

Iwata on Ura Zelda and More!

Thursday, December 3rd, 2009

Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora’s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments. Aonuma That’s[...] Continue reading…

Modern Aspects in the Zelda Series

Monday, November 30th, 2009

Another new interview with Zelda director, Eiji Aonuma, reveals a possibility of more modern aspects in future Zelda titles. “Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes[...] Continue reading…

More Spirit Tracks Videos

Sunday, November 29th, 2009

Aonuma Talks Previous and Future Zelda Titles

Friday, November 27th, 2009

Aonuma spoke with Eurogamer (while promoting Spirit Tracks in Europe) and mentions Ocarina of Time, Spirit Tracks and Zelda Wii. Eurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer? Eiji Aonuma: My first encounter with any videogames in my[...] Continue reading…

Zelda Director on the Spirit of Adventure

Thursday, November 26th, 2009

Eiji Aonuma apologizes for the Water Temple in OoT, speaks a bit of Spirit Tracks, mentions his career at Nintendo and yet again reveals some new info on Zelda Wii (that will create much more speculation). Eiji Aonuma, director of the Legend of Zelda franchise, has an apology to make. “The Water Temple in the[...] Continue reading…

Zelda Developer Stumped in Spirit Tracks

Wednesday, November 25th, 2009

Kotaku reports this Aonuma interview which informs us the difficulty of Spirit Tracks and how its puzzles are different from any previous Zelda title. “One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles,” he wrote to Kotaku.[...] Continue reading…

New Spirit Tracks Commercials

Tuesday, November 24th, 2009

A few new Legend of Zelda : Spirit Tracks commercials have hit online.

Aonuma Talks More on Zelda

Sunday, November 22nd, 2009

Eiji Aonuma talked more about Zelda Wii, how important controls are, building off Ocarina of Time and his arguments with Shigeru Miyamoto. “The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our[...] Continue reading…

Eiji Aonuma Video : Zelda Wii and Spirit Tracks

Saturday, November 21st, 2009

Eiji Aonuma spoke more about Zelda Wii and Spirit Tracks in this video interview.

Spirit Tracks Multiplayer

Friday, November 20th, 2009

Kotaku got the chance to play the multiplayer mode for Spirit Tracks. Here are some of their thoughts on that. What Is It? The Legend of Zelda: Spirit Tracks’ multiplayer mode is akin to The Legend of Zelda: Four Swords Adventures for the GameCube – four people each control one color-coded Link and move around[...] Continue reading…

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