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Archive for the ‘Spirit Tracks’ CategoryNintendo Power’s Interview with Daiki IwamotoFriday, April 9th, 2010Here it is, the full interview with Daiki Iwamoto, the director of The Legend of Zelda: Spirit Tracks, from Nintendo Power’s May 2010 issue. It took a while to write it all down, but we hope you’ll enjoy it. Also be sure to check out the concept art in our previous post, and maybe subscribe [...] Daiki Iwamoto Interview in Nintendo Power’s May IssueFriday, April 9th, 2010Just a heads up that a brand new interview with the director of The Legend of Zelda: Spirit Tracks, Daiki Iwamoto, is in the May 2010 issue of Nintendo Power, which we’ve just received (and should be available in stores now or very soon). It’s pretty interesting and contains some concept art that we’ve included [...] The Legend of Zelda : Spirit Tracks Launch TrailerFriday, December 4th, 2009Iwata on Ura Zelda and More!Thursday, December 3rd, 2009Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora’s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments. Aonuma That’s [...] Modern Aspects in the Zelda SeriesMonday, November 30th, 2009Another new interview with Zelda director, Eiji Aonuma, reveals a possibility of more modern aspects in future Zelda titles. “Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes [...] More Spirit Tracks VideosSunday, November 29th, 2009Aonuma Talks Previous and Future Zelda TitlesFriday, November 27th, 2009Aonuma spoke with Eurogamer (while promoting Spirit Tracks in Europe) and mentions Ocarina of Time, Spirit Tracks and Zelda Wii. Eurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer? Eiji Aonuma: My first encounter with any videogames in my [...] Zelda Director on the Spirit of AdventureThursday, November 26th, 2009Eiji Aonuma apologizes for the Water Temple in OoT, speaks a bit of Spirit Tracks, mentions his career at Nintendo and yet again reveals some new info on Zelda Wii (that will create much more speculation). Eiji Aonuma, director of the Legend of Zelda franchise, has an apology to make. “The Water Temple in the [...] Zelda Developer Stumped in Spirit TracksWednesday, November 25th, 2009Kotaku reports this Aonuma interview which informs us the difficulty of Spirit Tracks and how its puzzles are different from any previous Zelda title. “One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles,” he wrote to Kotaku. [...] New Spirit Tracks CommercialsTuesday, November 24th, 2009A few new Legend of Zelda : Spirit Tracks commercials have hit online. Aonuma Talks More on ZeldaSunday, November 22nd, 2009Eiji Aonuma talked more about Zelda Wii, how important controls are, building off Ocarina of Time and his arguments with Shigeru Miyamoto. “The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our [...] |
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