Archive for the ‘Skyward Sword’ Category

More Zelda Skyward Sword and OoT 3DS Details

Wednesday, August 25th, 2010

Zelda Skyward Sword ScreenshotIn a recent interview between Eiji Aonuma and Official Nintendo Magazine, the Legend of Zelda series director has revealed even more details of Skyward Sword and Ocarina of Time DS. Important key notes revealed about Skyward Sword are : Link’s arsenal (old and new items, etc), returning characters, a mean of transportation is hinted at, the timeline (confirming where SS takes place again) and if this new game will be a major reboot for the Zelda series.

ONM: Is the range of weapons more diverse?
EA: Of course some of the old items are back – things like the slingshot – but I really think that people will play this with MotionPlus and the items will almost feel new because of the technology. But of course if you look on the weapons menu you will see a couple of question marks – those are new items that aren’t available [in old Zelda games].

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Skyward Sword at GamesCom 2010

Wednesday, August 18th, 2010

GamesCom has officially started and it looks like nothing new is being shown of Skyward Sword versus what was shown at E3 2010. Honestly though, Nintendo tends to promote their games much closer to release date, which means we probably won’t be seeing any major updates or trailers until the fall or winter. Nevertheless, we’ll update this post with Skyward Sword related news throughout the day so be sure to bookmark this page.

PREVIEW: The Legend of Zelda: Skyward Sword Continues to Impress
IGN’s Craig Harris previews Skyward Sword.

VIDEO: Off-screen Footage
Jeux Video captures some gameplay footage from the show floor.

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Zelda Skyward Sword at GamesCom Next Week

Wednesday, August 11th, 2010

Legend of Zelda Skyward Sword HyruleOfficial Nintendo Magazine has provided the Nintendo line-up for next week’s GamesCom (August 18th). Included in that list is Legend of Zelda : Skyward Sword. It is unknown at this point what exactly Nintendo will showcase this time around, if anything new will be shown at all. We could very much just see a repeat of what was shown during E3 2010. Never know though, Nintendo could surprise everyone with a brand new trailer. Be sure to stay tuned to ZC for coverage on this event.

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Zelda Skyward Sword Item Artwork

Thursday, August 5th, 2010

Here are some high quality pieces of item artwork (Bow and Arrow, Beetle, Slingshot, a Bomb and the Whip) from Legend of Zelda Skyward Sword.

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GamesRadar Preview of Zelda Skyward Sword

Thursday, August 5th, 2010

New Zelda Skyward Sword ScreenshotGamesRadar has posted their very own preview of Legend of Zelda : Skyward Sword. You can read it below.

It’s the unspoken star of The Legend of Zelda. A silent hero who has clashed with villainy in thousands of forms. Whose steely gaze has sought out more glowing weak spots than you could wave a Deku stick at. Who has travelled through lava, brine, time and dimensional vortexes without dulling. Who has absorbed more elfin palm sweat than can be decent. It is, of course, the Master Sword. And it… is a she. Whoa. If we’d known, we wouldn’t have spent years jamming her up monster guts. Sorry, ma’am. And in Skyward Sword, she’s about to get the respect she deserves.

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Skyward Sword Featured in Nintendo Power

Tuesday, August 3rd, 2010

Zelda Skyward Sword Nintendo Power Pages 1 and 2Scans are now available for September’s issue of Nintendo Power, in which a lot more about Skyward Sword is revealed. Some of these details were reported not too long ago here, but now we have confirmation as well as a few new pieces of information on Skyward Sword.

Key Notes: Zelda will return, no comment on Ganon, no voice acting, races such as Goron and Zora will most likely return, new puzzle designs, the 8 slot item holder is just temporary for the demo, how Link travels between Hyrule and Skyloft will be revealed soon (and sorry no, it won’t involve Epona as a Pegasus) and confirmation yet again that SS takes place before Ocarina of Time.

Check out the rest of the scans after the break!

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The Skyward Sword is Not Princess Zelda

Tuesday, August 3rd, 2010

The Legend of Zelda Skyward SwordEiji Aonuma has put an end to any rumor or speculation of Princess Zelda being the Skyward Sword in a recent interview. We were all told that the fairy looking creature in the first piece of artwork was in fact the Skyward Sword. This interview with Official Nintendo Magazine elaborates a little bit more on that.

“Basically what leads Link on this adventure is the Skyward Sword,” said Aonuma. “When that sword is actively guiding Link it actually transforms into a feminine figure. I wouldn’t say that it’s female per se but it’s a feminine figure.”

Yet Aonuma denied that the figure would eventually be revealed as Princess Zelda. “It would be kind of nice to keep this a mystery, but I can tell you right now that it is not Zelda,” he said.

Although I never heard any rumor myself about Zelda being the Skyward Sword, it was officially denied anyways. So who do you think this mysterious creature is that takes form of the Skyward Sword?

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The Artwork and Gameplay of Zelda : Skyward Sword

Sunday, August 1st, 2010

The Legend of Zelda Skyward SwordEiji Aonuma commented on how the new graphic style in Skyward Sword would affect the gameplay in a positive way in a recent interview with Official Nintendo Magazine.

“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.”

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