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<channel>
	<title>Zelda Chronicles</title>
	<atom:link href="http://www.zeldac.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zeldac.com</link>
	<description>Latest Legend of Zelda News</description>
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		<item>
		<title>New Layout Soon</title>
		<link>http://www.zeldac.com/2010/03/new-layout-soon/</link>
		<comments>http://www.zeldac.com/2010/03/new-layout-soon/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 08:41:49 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=474</guid>
		<description><![CDATA[As you can see, the current layout looks very generic. This was caused when the site&#8217;s software was updated. No worries since a brand new layout will be launched very shortly along with Legend of Zelda news resuming. We got a new staff member to help out on that!
]]></description>
			<content:encoded><![CDATA[<p>As you can see, the current layout looks very generic. This was caused when the site&#8217;s software was updated. No worries since a brand new layout will be launched very shortly along with Legend of Zelda news resuming. We got a new staff member to help out on that!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Legend of Zelda By Adventures of DnB</title>
		<link>http://www.zeldac.com/2010/02/legend-of-zelda-by-adventures-of-dnb/</link>
		<comments>http://www.zeldac.com/2010/02/legend-of-zelda-by-adventures-of-dnb/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:24:25 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Fan Related]]></category>
		<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=472</guid>
		<description><![CDATA[The official music video by DnB for The Legend of Zelda has finally arrived. The song itself has been released for sometime now, but finally they finished off the video for this epic video game (Not as good as Zelda II by DnB in my opinion, but still awesome). Watch the video below.

]]></description>
			<content:encoded><![CDATA[<p>The official music video by DnB for The Legend of Zelda has finally arrived. The song itself has been released for sometime now, but finally they finished off the video for this epic video game (Not as good as Zelda II by DnB in my opinion, but still awesome). Watch the video below.</p>
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		<item>
		<title>Zelda Wii in 2010</title>
		<link>http://www.zeldac.com/2010/01/zelda-wii-in-2010/</link>
		<comments>http://www.zeldac.com/2010/01/zelda-wii-in-2010/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 07:04:23 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Zelda Wii]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=464</guid>
		<description><![CDATA[Nintendo President (Saturu Iwata) mentioned that the next Legend of Zelda console title (Zelda Wii) will be released before the end of this year.
In the first half of 2009, the Wii worldwide sales were restrained, with President Iwata himself, in October of the same year, gave his his interim closing announcement. &#8220;The market stalled,&#8221; President [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo President (Saturu Iwata) mentioned that the next Legend of Zelda console title (Zelda Wii) will be released before the end of this year.</p>
<blockquote><p><em>In the first half of 2009, the Wii worldwide sales were restrained, with President Iwata himself, in October of the same year, gave his his interim closing announcement. &#8220;The market stalled,&#8221; President Iwata pointed out. However, &#8220;with the end of the year trade war between Japan and America, &#8216;Super Mario Brothers&#8217; latest growing investment and so on has been successful over the past three years with the most sales quantity ever recorded.&#8221;</em></p>
<p><em>&#8220;It is important to invest in software, with the future&#8217;s growing importance of possible software sales. In July, the new controller that can take readings (Vitality Sensor) should be popular, just like the new addition to Legend of Zelda series&#8217;, which is to be released before the end of 2010.&#8221;</em></p></blockquote>
<p>And Gamestop already jumped the gun on this and are now taking pre-orders for the next console Zelda game. You can <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76865" target="_blank">pre-order your copy of Zelda Wii by following this link</a>! Do they know something we don&#8217;t? They <a href="http://www.gamespot.com/news/6244984.html?tag=latestheadlines;title;1" target="_blank">are claiming</a> the game releases in October of this year. Either way, we will all find out at E3 when Zelda Wii is presented (as said by Aonuma).</p>
<p><span id="more-464"></span></p>
<blockquote><p>&#8220;I hope that we can show you something at the E3 show next year, and it is something we are hopeful will be surprising,&#8221; Aonuma said. The Zelda producer also noted that the game will support Nintendo&#8217;s Wii MotionPlus controller add-on.</p>
<p>While Aonuma did not specify the exact nature of the surprise, he did say that Nintendo will be tinkering with the Zelda formula. &#8220;It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give longtime Zelda fans a fresh surprise,&#8221; he said.</p>
<p>&#8220;So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time,&#8221; he continued. &#8220;I am really hopeful that people will be surprised with the changes we have implemented for this Wii version.&#8221;</p></blockquote>
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		<title>More on Twilight Princess Inspiring Zelda Wii</title>
		<link>http://www.zeldac.com/2009/12/more-on-twilight-princess-inspiring-zelda-wii/</link>
		<comments>http://www.zeldac.com/2009/12/more-on-twilight-princess-inspiring-zelda-wii/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 01:38:20 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Zelda Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=451</guid>
		<description><![CDATA[Edge Online interviewed Eiji Aonuma and he had this to say about Twilight Princess and Zelda Wii.
“For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality [...]]]></description>
			<content:encoded><![CDATA[<p>Edge Online interviewed Eiji Aonuma and he had this to say about Twilight Princess and Zelda Wii.</p>
<blockquote><p>“For <em>Twilight Princess</em> we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.</p>
<p>&#8220;But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the <em>Zelda</em> universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of <em>Legend Of Zelda</em>.”</p>
<p>Aonuma went on to admit that the discrepancy between imagination and representation was his greatest regret about the previous Wii game:</p>
<p>“In the case of <em>Spirit Tracks</em> it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that&#8217;s actually one of my very greatest regrets as regards the <em>Twilight Princess</em>.”</p></blockquote>
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		<title>Nintendo Dream Features Zelda Artwork</title>
		<link>http://www.zeldac.com/2009/12/nintendo-dream-features-zelda-artwork/</link>
		<comments>http://www.zeldac.com/2009/12/nintendo-dream-features-zelda-artwork/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:55:04 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Nintendo Dream]]></category>
		<category><![CDATA[Zelda Art]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=448</guid>
		<description><![CDATA[In the upcoming (February 2010) issue of Japanese magazine, Nintendo Dream, will contain a nice Legend of Zelda feature. The issue will have 100 pages of Legend of Zelda material/artwork. It will cover all the Zelda games released to date. This should be a nice start for us when we open our brand new gallery. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-449" title="nintendo dream" src="http://www.zeldac.com/wp-content/uploads/2009/12/nintendodream-300x210.jpg" alt="nintendo dream" width="300" height="210" />In the upcoming (February 2010) issue of Japanese magazine, Nintendo Dream, will contain a nice Legend of Zelda feature. The issue will have 100 pages of Legend of Zelda material/artwork. It will cover all the Zelda games released to date. This should be a nice start for us when we open our brand new gallery. We will inform everyone when the scans are online.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Some Zelda and Site News</title>
		<link>http://www.zeldac.com/2009/12/some-zelda-and-site-news/</link>
		<comments>http://www.zeldac.com/2009/12/some-zelda-and-site-news/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 10:20:55 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Future Zelda]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Zelda Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=438</guid>
		<description><![CDATA[This is a little late, but two new interviews with Shigeru Miyamoto and Eiji Aonuma have emerged. Aonuma spoke with ONM (Official Nintendo Magazine) yet again revealing a bit more on the next Legend of Zelda console title (Zelda Wii). Although it isn&#8217;t published yet, our affiliate Zelda Informer obtained some bits of it.
1) The [...]]]></description>
			<content:encoded><![CDATA[<p>This is a little late, but two new interviews with Shigeru Miyamoto and Eiji Aonuma have emerged. Aonuma spoke with ONM (<a href="http://www.officialnintendomagazine.co.uk/" target="_blank">Official Nintendo Magazine</a>) yet again revealing a bit more on the next Legend of Zelda console title (<em>Zelda Wii)</em>. Although it isn&#8217;t published yet, our affiliate <a href="http://www.zeldainformer.com/2009/12/onm-interview-reveals-zelda-wii-details.php#more" target="_blank">Zelda Informer </a>obtained some bits of it.</p>
<blockquote><p><img class="alignright size-full wp-image-446" title="Zelda Wii" src="http://www.zeldac.com/wp-content/uploads/2009/12/zelda_wii_logo.png" alt="Zelda Wii" width="300" height="123" />1) The development team is having a positive responee towards MotionPlus controls.<br />
2) The game&#8217;s structure has been significantly changed.<br />
3) Aonuma hopes it can be shown at next year&#8217;s E3.<br />
4) A graphical style has not been set in stone yet, although the cel-shading style is not likely to return.<br />
5) Aonuma has been playing Monster Hunter Tri to figure out what appeals to gamers.</p></blockquote>
<p>Shigeru Miyamoto also mentioned about how they approach each new Zelda title (but of course not revealing anything on Zelda Wii).</p>
<blockquote><p><strong>Edge: What sort of innovation do you think Nintendo is bringing to gaming now?</strong></p>
<p><strong>SM:</strong> <em>Our basic principle is very clear: we&#8217;re always trying to be different from everybody else. Many other companies might try to do the same things as someone else who&#8217;s already been successful in a certain area: they think in terms of the competition, and they think in terms of how they can be better than their predecessor in any established arena. But Nintendo always tries to be unique instead. We always try to be different all the time. Even when we&#8217;re working on those so-called &#8217;serious&#8217; titles, when we&#8217;re hard at work on a Zelda or Super Mario Bros., amongst ourselves in the same development team, the way we discuss the game is to ask: &#8220;What&#8217;s new? What&#8217;s fresh about this title?&#8221; That kind of focus on trying to be new, to be unique every time, of trying to create something different every time, will be carried on and on and on, so that even when we are working on several other titles, our spirit of trying to be different is always there in the background somewhere.</em></p>
<p><em><a href="http://www.edge-online.com/magazine/an-audience-with-shigeru-miyamoto?page=0,0" target="_blank">Read the rest of this interview here!</a></em></p></blockquote>
<p><strong>And now the site related updates&#8230;</strong></p>
<p><span id="more-438"></span></p>
<p>The first thing I would like to mention is that Zelda Chronicles is now fully accepting affiliation. Not that we were not before, but I would now like to partner up with any deserving site out there. Whether you&#8217;re brand new to the community or you own a long lasting respected site, we are taking requests from anyone that shows any interest. Unlike before, we will not be categorizing affiliates (for example : Allies/Top/Regular). I&#8217;d also like to point out that the current position of our affiliates will be in a more respected area once the new layout launches.</p>
<p>To apply, just simply visit our <strong><a href="http://www.zeldac.com/contact-us/">contact page</a></strong> and provide us with the following details.</p>
<p><strong>Subject</strong> : <em>Affiliation</em></p>
<ul>
<li>Website Title&#8230;</li>
<li> Website URL&#8230;</li>
<li> And just a brief description of your website.</li>
</ul>
<p>I will then look over your website and e-mail you back when and if you are accepted.</p>
<p><strong><a href="http://www.zeldac.com/contact-us/">APPLY FOR AFFILIATION</a></strong></p>
<p>The next site related update I would like to mention is our next layout. The next layout will be bringing some changes for the site, but nothing any of you ZC veterans will be surprised with. I won&#8217;t say much now except that we will be covering the following again :</p>
<ul>
<li>Game Guides</li>
<li> More Media</li>
<li> Exclusive Content</li>
<li> Fan Related Content</li>
</ul>
<p>I will also say the layout itself will be a breath of fresh air for ZC and will have more interactivity. I have displayed a preview for certain members of the community. If you wish to see the progress, <a href="http://www.zeldac.com/boards/" target="_blank">give me a PM via the forums</a>.</p>
<p>On a last note, it has been brought to my attention that some of you wish to become part of the ZC team (as Zelda news writers). I have thought about this and will be willing to accept some experienced writers once the new layout launches. More details will be available then.</p>
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		<title>Legend of Zelda Fan Film &#8211; The Hero of Time &#8211; Released</title>
		<link>http://www.zeldac.com/2009/12/legend-of-zelda-fan-film-the-hero-of-time-released/</link>
		<comments>http://www.zeldac.com/2009/12/legend-of-zelda-fan-film-the-hero-of-time-released/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 20:38:12 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Fan Related]]></category>
		<category><![CDATA[The Hero of Time]]></category>
		<category><![CDATA[Zelda Movie]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=436</guid>
		<description><![CDATA[The independent Legend of Zelda fan movie has finally released online. You can watch it below or by visiting Dailymotion.

Zelda Movie: The Hero of Time
Uploaded by TheHeroofTimeMovie. &#8211; Watch feature films and entire TV shows.
]]></description>
			<content:encoded><![CDATA[<p>The independent Legend of Zelda fan movie has finally released online. You can watch it below or by visiting <a href="http://www.dailymotion.com/video/xbg25m_the-hero-of-time_shortfilms" target="_blank">Dailymotion</a>.</p>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="325" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/xbg25m&amp;related=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="325" src="http://www.dailymotion.com/swf/xbg25m&amp;related=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<strong><a href="http://www.dailymotion.com/video/xbg25m_zelda-movie-the-hero-of-time_shortfilms">Zelda Movie: The Hero of Time</a></strong><br />
<em>Uploaded by <a href="http://www.dailymotion.com/TheHeroofTimeMovie">TheHeroofTimeMovie</a>. &#8211; <a href="http://www.dailymotion.com/us/channel/shortfilms">Watch feature films and entire TV shows.</a></em></div>
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		<title>Twilight Princess Starting Point for Zelda Wii?</title>
		<link>http://www.zeldac.com/2009/12/twilight-princess-starting-point-for-zelda-wii/</link>
		<comments>http://www.zeldac.com/2009/12/twilight-princess-starting-point-for-zelda-wii/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:23:25 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Future Zelda]]></category>
		<category><![CDATA[Zelda News]]></category>
		<category><![CDATA[Zelda Wii]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Twilight Princess]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=433</guid>
		<description><![CDATA[Eiji Aonuma spoke with IGN and mentioned a bit about the vast overworld in Twilight Princess and how it will be a starting point for future Zelda titles.
Speaking to IGN about the anticipated title, director Eiji Aonuma said, &#8220;With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had [...]]]></description>
			<content:encoded><![CDATA[<p>Eiji Aonuma spoke with<a href="http://wii.ign.com/articles/105/1053034p1.html" target="_blank"> IGN</a> and mentioned a bit about the vast overworld in Twilight Princess and how it will be a starting point for future Zelda titles.</p>
<blockquote><p><img class="alignleft size-full wp-image-434" title="the-legend-of-zelda-wii-2" src="http://www.zeldac.com/wp-content/uploads/2009/12/the-legend-of-zelda-wii-2-20091207103603552-000.jpg" alt="the-legend-of-zelda-wii-2" width="200" height="206" />Speaking to IGN about the anticipated title, director Eiji Aonuma said, <strong>&#8220;With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don&#8217;t feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii.&#8221;</strong></p>
<p>Might the forthcoming Zelda title, which is purportedly set to be unveiled at next year&#8217;s E3, be the Wii equivalent of Majora&#8217;s Mask?</p>
<p>Says Aonuma: <strong>&#8220;For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations.&#8221; </strong></p></blockquote>
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		<title>The Legend of Zelda : Spirit Tracks Launch Trailer</title>
		<link>http://www.zeldac.com/2009/12/the-legend-of-zelda-spirit-tracks-launch-trailer/</link>
		<comments>http://www.zeldac.com/2009/12/the-legend-of-zelda-spirit-tracks-launch-trailer/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:51:09 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Future Zelda]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Zelda News]]></category>

		<guid isPermaLink="false">http://www.zeldac.com/?p=431</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/FPNTxTcDuIw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FPNTxTcDuIw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<slash:comments>3</slash:comments>
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		<title>Iwata on Ura Zelda and More!</title>
		<link>http://www.zeldac.com/2009/12/iwata-on-ura-zelda-and-more/</link>
		<comments>http://www.zeldac.com/2009/12/iwata-on-ura-zelda-and-more/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 02:16:36 +0000</pubDate>
		<dc:creator>avenged</dc:creator>
				<category><![CDATA[Future Zelda]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Spirit Tracks]]></category>
		<category><![CDATA[Zelda 64]]></category>
		<category><![CDATA[Zelda Development]]></category>
		<category><![CDATA[Zelda News]]></category>
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		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[Iwata]]></category>

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		<description><![CDATA[Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora&#8217;s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments.
Aonuma
That&#8217;s right. It [...]]]></description>
			<content:encoded><![CDATA[<p>Zelda directors and Nintendo president sat down to discuss the Legend of Zelda series as a whole. They mention more about Ura Zelda, Ocarina of Time development, Majora&#8217;s Mask, Zelda Wii and Spirit Tracks. They also continue to go into far more detail on Spirit Tracks. This interview is separated into six segments.</p>
<blockquote><p><strong><img class="alignleft size-full wp-image-427" title="Aonuma" src="http://www.zeldac.com/wp-content/uploads/2009/12/photo4.jpg" alt="Aonuma" width="250" height="150" />Aonuma</strong><br />
That&#8217;s right. It made us very, very happy (laughs). Even after its release, I felt that we&#8217;d really done something special; I felt very fulfilled. At the time, I think (Shigeru) Miyamoto-san had that same feeling, but apparently he also felt as though there was still quite a lot left to do.<br />
<strong>Iwata</strong><br />
Yes, Miyamoto-san really is greedy about things like that, isn&#8217;t he. (laughs)</p>
<p><strong>Aonuma</strong><br />
And so he said: we&#8217;d already made 3D models for The Legend of Zelda: Ocarina of Time. By changing the situation, couldn&#8217;t we make new ways to play, a new story?<br />
<strong>Iwata</strong><br />
So you made The Legend of Zelda: Majora&#8217;s Mask.<br />
<strong>Aonuma</strong><br />
No, we didn&#8217;t just start making The Legend of Zelda: Majora&#8217;s Mask, not right away. There was actually a flip-side, and in the beginning, the idea was to make a &#8220;Ura (Flip-Side) Zelda&#8221;.</p>
<p><strong>Iwata</strong><br />
That &#8220;Ura Zelda&#8221; (The Legend of Zelda: Ocarina of Time: Master Quest) was developed for the 64DD5. Ultimately, we recorded it on a limited edition disc that went to people who reserved The Legend of Zelda: The Wind Waker6.</p>
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<blockquote><p><strong>Iwata</strong><br />
Aonuma-san, you&#8217;re involved with both the Wii and Nintendo DS editions of The Legend of Zelda. Are there any differences in how you work on the two?<br />
<strong>Aonuma</strong><br />
When I work on the Wii edition, I&#8217;m right on-site, and I often do my job from a director&#8217;s perspective. On the Nintendo DS version, I do proper producer&#8217;s work. …That said, when I worked on the previous game, The Legend of Zelda:Phantom Hourglass, I was simultaneously making Twilight Princess2, so I couldn&#8217;t keep a very close eye on things right from the beginning. Then, when The Legend of Zelda: Twilight Princess was finished and I went to the Nintendo DS version&#8217;s office, the development was already pretty far along. From my point of view, it was at a stage where I could really make myself useful.</p>
<p><strong>Iwata</strong><br />
So you&#8217;re saying that you left the site for a while, and that let you see the Nintendo DS version with a new set of eyes. As a result, you were able to spot the places where you could put in a little more work and really improve things.<br />
<strong>Aonuma</strong><br />
That&#8217;s exactly it. So then — and I did feel bad to do so — I asked that development be extended three more months, and I worked on it during that extra period. Then, the more I worked, the better it got.</p>
<p><a href="http://www.nintendodsi.com/iwataasks/vol10_page1.html" target="_blank"><em><strong>Read the rest of the interview here!</strong></em></a></p></blockquote>
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