When you thought the experience from Majora’s Mask could not become even more twisted and creepy to this day, you thought wrong. A speculated fan has submitted an in-depth haunting experience he recently had with Majora’s Mask in full detail. To read his (long) story on the matter, visit Zelda Informer. The experience follows the two videos below in which he also provided. Please note this is meant for entertainment purposes only, as it is obviously fake but very interesting nonetheless. Oh and props to whoever gets the name pun in the title of this article.
Although it was released to the public sometime back in March by the user Cendamos, it has recently come to our attention that the debug rom for Majora’s Mask is available via Zelda64.net. A debug rom is what is used to test the game prior to its release, and therefore may contain data not available in the final version of the game. Some of you may recall the Ocarina of Time debug rom and the wonders it had to offer (such as beta areas being accessible), and the MM debug rom is no different. This is truly any beta Zelda fan’s dream rom to have. Check out some gameplay videos after the break!
Aonuma spoke with Eurogamer (while promoting Spirit Tracks in Europe) and mentions Ocarina of Time, Spirit Tracks and Zelda Wii.
Eurogamer: Let’s go right back to the beginning. What’s your earliest gaming memory, and when did you decide you wanted to become a game designer?
Eiji Aonuma: My first encounter with any videogames in my childhood was Game & Watch, the series of portable games products launched by Nintendo. I was amazed by knowing that within such a small LCD screen such an awful lot of different things were able to be done. That was my first memory of any videogames.
Since then, however, I do not have any recollection of what kind of games I was deeply into. I hardly played with any before I was grown up, even though a lot of my friends and people around me were already playing with Nintendo Entertainment System.
As a university student, I was more excited learning about the arts and wondering whether I should be an artist or not.
In my university and grad school days I was thinking what I should do in my life, whether I would be an artist, or whether I would like to do something else. I wanted to surprise people in a meaningful way, and I decided that as the theme of my life – and I happened to know there was a company called Nintendo whose job was also to surprise people in a meaningful way.
That’s why I became interested in joining the company, and the company hired me. At that time I was not thinking about becoming the game creator myself. I thought I was probably hired because the company was interested in me as a product designer, because that’s what I studied at university.
It was only afterwards I learned something about The Legend of Zelda, and when I started playing it I was deeply into it and surprised by the potential of videogames. I didn’t know that so many things could be done! And later on Mr Miyamoto gave me the opportunity to work on Zelda, which happened to be Ocarina of Time – and before I knew it exactly 12 years have already passed!