How Do You Name Link?

Every time you play a Zelda game, there will be an option to pick your own name. You, the player, can write your own name, or pick a name for the hero of the story, which we all know in the Zelda canon as Link. But what’s the point of officially naming the character as Link when you can pick any name for him at the start?

Whenever I play a Zelda game, I always stay long  to think whether I should name my character as “Link” like what it should officially be, or “Michael,” my name. While there is no difference whenever you call him this way or that, there is, in me. I found out that I tend to enjoy it more when I named Link as Michael. I don’t know, do I have a hero syndrome as if I really am enjoying saving the princess and her speaking my name?

Perhaps? No?

Nintendo made a wise choice of letting the players put whatever name they want Link to have. Why? Of course, it gives a more personal sense of attachment when you name the character with your own name. What just puzzles me is that, whenever I play a Final Fantasy game, say 7, which lets me choose a name for the characters, I always end up not naming them at all, and just let Cloud be Cloud and Vincent be Vincent.

But not with Link. I always named him Michael. And I will travel every seas and brave every dungeon to save my princess.

How about you? How do you name Link? Are you like me who always change his name? Or you’ll keep it at default, so that you get attached to the hero every time he returns to Hyrule (or in whatever other place) and grow with him through the years? Let me know your thoughts. Thanks!

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Darksiders Director Doesn’t Want His Game Compared To Zelda

Well, it looks like someone isn’t happy that his game is being compared to Zelda. I’m talking about Mr. Joe Madureira, Creative Director of Darksiders II. In his interview with the Official Nintendo Magazine (ONM,) he mentioned that he only want his new game be compared to the original Darksiders, and like 10 times bigger and better from that.

The thing is, many people are comparing his game to Zelda, with the ONM even mentioning in their preview of Darksiders II that it’s like Zelda in hell. Heck, I can even say Zelda in HD. Darksiders has a dungeon-based gameplay. If you have never played a Zelda game before, I will tell you right now what is its most important area where difficult battles always occur – in the dungeons!

In the Legend of Zelda series, there are always 3 key areas where Link will interact: the overworld, the towns and cities, and the dungeons. Each dungeon has a key item inside which you are going to use in either solving the puzzles and/or in beating the boss in that dungeon (yes, just like in Darksiders.) I could even say they are the most important parts of the game because you can never proceed in your adventure when you don’t finish them.

Darksiders has those and also some elements from God of War. In fact, it was even hailed as a perfect mesh of the two. Gaming Evolution even called it the best Zelda game that they’ve played. To be compared to the Legend of Zelda series is something that I think should be called a compliment.

But Mr. Madureira doesn’t want the sequel for Darksiders be called off as another one of Link’s game. However, it is important to note that the people who are calling it that way are actually praising it. The critics are lauding the fact that the game took the Zelda inspiration and made it darker and more visually entertaining.

Why is that so?

Simple. Because the Legend of Zelda is a great revolutionary series. If your game gets compared to such an institution, I guess the only thing you should do is to be flattered and take the compliment well.

Source:

Kotaku

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Skyward Sword to Have More Than 100 Minutes of Cut Scenes

The official Legend of Zelda fan page on facebook has announced that Skyward Sword will contain more than 100 minutes of cinematic cut scenes in the game. Nintendo has also announced this game would contain 50-100 hours of gameplay as well. Along with these announcements, it was also said that the game would feature a secondary quest after completion of the game and a boss replay mode and hint movies as well.

The game having 100 minutes of cut scenes basically adds an animated movie to the game, and don’t forget these 100 minutes does not include gameplay time.

Source: Legend of Zelda Fan Page

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