System: Nintendo DS
Release Dates: December 7th, 2009 (North America), December 10th, 2009 (Australia) December 11th, 2009 (Europe), December 23rd, 2009 (Japan)
Developer: Nintendo EAD
Units Sold: 2.5 million worldwide (estimate)
The Legend of Zelda: Spirit Tracks is a sequel to the 2007 DS game, The Legend of Zelda: Phantom Hourglass. It shares many similarities with the first DS Zelda game, including using the same game engine, graphical style and core gameplay found in Phantom Hourglass, and a similar offline multi-player mode.
Spirit Tracks was first announced at the 2009 Game Developer’s Conference (GDC) by Nintendo president Satoru Iwata, and was met with lukewarm response. The game released Holiday 2009 to positive reviews, but just like its predecessor critics panned its complete reliance on a stylus to move.
Metacritic: 88/100 (Generally favorable reviews)
GameTrailers Review: 9/10
“Spirit Tracks addresses all of the shortcomings of Phantom Hourglass and delivers a brilliant experience. It hasn’t done much to change up the established formula, but it’s still a solid adventure that ranks as one of the better outings in the series.”
IGN Review: 9.3/10
“While Spirit Tracks has some obvious deja vu elements and can drag on from time to time, Nintendo’s latest pocket Zelda trumps the first game hands-down, delivering amazing bosses once again, now complemented with impressive dungeons, a truly epic challenge in the Spirit Tower, and a substantially longer adventure overall.”
Gamespot Review: 8.5/10
“Spirit Tracks’ exciting new mechanics and classic gameplay make it one Zelda adventure that has got a full head of steam.”
Game Informer Review: 8/10
“In my tenure as a game critic, I haven’t come across a game that fluctuates between highs and lows as frequently as Spirit Tracks. I often found myself taken aback by an amazing puzzle, only to be bored to death on a train moments later.”
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